![]() ![]() According to his metaphor, after the effort of developing a game many developers struggle to climb the next ‘mountain’, where releasing, updating, analysing and servicing a game becomes paramount. “A lot of developers get trapped in the valley between creating a game, and the releasing and publishing it,” said Hooper, speaking on stage to explain the concept. Formally Tsugi, and recently acquired by Unity, the Austin team in its previous guise had already been working on a continuous integration service for game developers, working with teams and Unity developers in the local area.Ĭloud Build will also integrate much of the data analytics offering currently provided by another Unity acquisition namely Playnomics.Ĭloud Build is part of what the middleware provider is pitching as its ‘Create and Connect’ initiative. The Cloud Build platform is to be maintained and developed by the newly established Unity Austin studio, operating out of Texas, US. “By streamlining the production process in the cloud, Unity is putting studios large and small in a position to give more time toward their creative processes to deliver amazing games that keep gamers coming back for more.” “The goal of Cloud Build is to take the pain out of producing and maintaining successful cross-platform games,” said Todd Hooper, VP of Online Services, Unity Technologies, who took to the stage to announce the platform during the Unite 14 keynote. ![]() Approximately like elements of Microsoft’s Azure platform offering, it will also seek to empower distributed teams needing to collaborate from numerous locations, and serve to better connect those in distinct disciplines. Unity has used its ongoing Unite 14 conference to reveal and detail a new Cloud Build service, which is to be operated by the newly acquired and rebranded Unity Austin studio.Ĭloud Build adopts the continuous integration model of development favoured by many web developers, and strives to save studios time and effort in building, testing, versioning and sharing games. ![]()
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